Past Programmes
My Digital Bootcamp
Client: Central CDC
Experiences: Digital-making & Design Thinking
Theme: Inclusion and Climate Action

From 2023 to 2024, we organised 16 hour digital-making workshops and hackathons with 13 schools/ community partners for over 700 upper primary students from low-income families or with special needs. We were even able to customise the bootcamp for children with mild intellectual disability/ autism at APSN Chaoyang school.
Home-based learning kits with learning guides were provided for all children to continue learning at home.
The workshops comprised of 4 sessions of 4 hours each, allowing students to learn skills such as:
- Micro:bit
- AI
- AR/ VR
- Presentation with Canva
- Mobile App with Thunkable
- GIS
- 3D Modelling
- Game design with Scratch
Watch these videos to learn more: video 1 & video 2.
Young Sustainability Champion & Youth STEM Empowerment Programme
Client: Science Centre Singapore
Experiences: Invention & Design Thinking, Digital & Hands-on Making, Learning Journey
Themes: Climate Action, Sustainability at home, Underserved communities and Empowering people with disabilities

We ran the Young Sustainability Champions (YSC) and Youth STEM Empowerment Programme (YSEP) design thinking bootcamps for Science Centre in 2023, 2022, 2021, 2020 and 2019.
The 2023 edition attracted 169 upper primary and secondary school students. Over two weeks, participants engaged in activities like community visits and simulations, learned prototyping skills, and developed their projects with mentor guidance, culminating in a public showcase.
Watch these videos to find out more about YSEP and YSC.
Upcycled Carnival Games
Client: Cantonment Primary School
Experiences: Hands-on Making, Game Design
Themes: Environmental sustainability, Marine conservation

In 2023, 2024 and 2025, we guided Cantonment Primary P5 students to create cardboard carnival games for their annual environmental-themed festival.
Over 2 sessions of 2.5 hours, the students learnt about an environmental issue then designed and created a game to educate others.
With the expert guidance of our trainers, the class collaborated on game ideas, and then created visually appealing games thanks to a painting station that we set up in the school.
Biomimicry Invention Jam
Client: Deyi Secondary School
Experiences: Biomimicry learning journey, Invention & Design Thinking
Themes: Food sustainability

We organised a learning journey to Kampung Kampus for 24 students from Deyi Secondary that included a highly interactive biomimicry tour. For example, students poured water on the lotus leaf and saw that it simply rolled off, suggesting that the leaf has a unique adaptation to keep the surface clean.
They were then challenged to design a floating farm with inspiration from water hyacinth. Using waste materials, the students excitedly created and presented their prototypes.
In just 2 hours, the students gained a deep appreciation for nature’s wonders and a feel of a career in innovation/ product design.